Post by Sabre on Jun 12, 2008 12:50:18 GMT -8
I'm reviving it in the SSBB heroes and here feel free to make a charactor and i'll add you to the story, it's like an RP but i write it and you just make the charactor class and stats here is the creation guide. (it was written before i knew what grammer was)
Topic: Guildwars Character Creation guide (Read 11 times) Author
Guildwars Character Creation guide
« Thread Started Today at 2:34pm »
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Ok everyone here is the deal i am going to make a story about the best game in the universe Guildwars anyone can be in it i won't start until later what i need you guys to do before we start is pick a class from the GW game!!! everyone will start at lvl 1 and i take you all on an adventure in the guild wars world!! ok you also have to pick your first 3 starting skills i will list the skills and classes now the eack have a specail skill to them cause later you can have another class to go along with your first one but the last skill in the list is the skill that isn't included in the class when you pick it for your second class so choose carefully, when you get your second class in the story (later) you will not get the last skill on the list of that class.
Warrior:
Sword Mastery:how well you can use a sword
Axe mastery:how well you will use an axe
Hammer mastery:how well you use a hammer (sledge)
Tatics: how well you use sheilds and defence skills
Strength: how hard you hit
(for the masterys you can only use one kind of weapon at a time so only pick one of those you can change them around to your liking later too)
Ranger:
Marksmanship:how well you use a bow(now if you have ranger/warrior as your classes you can switch back and forth from bow and weapon)
Wilderness survival:how well you use traps skills minor heal spells from the wilderness
Beast Mastery:how much you pet attacks for(if you put one in this you will have a pet baby animal you pick between a wolf or a tiger it gains lvls with you btw this isn't a RPG is just Role-playing as if we were in one)
Exterprise: affects how much spells and skills wear you out
Mesmer
Illiusion magic : a kind of magic that tricks and hypnotises the enemy to thing differently and leaving then selfs open
Domination Magic:The raw power of mesmers this is were tha after illusion tricking comes in, the ability to use spells that use the enemies body agaist themselves
Inspiration - The enchantment catagory of the mesmer, if theres things that a mesmer likes to do besides hexing enemies, it's giving themselves a clear advantage with their enchantments.
Fast casting: this is for mages that don't like big lughead warriors bashing you with their new shiny hammer while your casting your spell , the more you have in here the faster you cast
Elementalist
Air magic(this allows the ele to cast spells based one air and lightning)
Earth magic(this allows the ele to cast spells based on the earthy meteirals of the planet)
Fire magic:same drill but with fire (my fav all eles should be able to cast fire)
water magic: Ability to slow the enemy and freeze them completely in time
Energy storage:this allows the ele to have so much mp that they can cast for hours and not getting low on energy!
Necro
Blood magic: a magic based on the power from the casters blood to use in a ritual to help you or to damage your enemy.
Death magicahhh what all ppl think when they hear the word necromancer the power to conjure the death and use the souls of the death to their free will. (zombies)
Curses:the power of which the necro castes hexes and DOTs on the target, to reduce their opponent to nothing.
Soul Reaping:the power that for each thing killed the necro absorbs its soul and turns it into energy
Monk:
Healing favor:the power to heal an ally or yourslef
Protection favor:the power to create barriers and prevent damage.
Smiting power: the spells that summon the power of the gods to smite people. (more agaist undead
Godly favor: the power that allows you to use healing staffs and wands
Assassin:
Dagger mastery:how well you can duel-weild daggers
Poison mastery: how well you can create poison for weapons
Shadow Arts: How stealthy you can be and disapearing arts
Critical strike: Your aim in critical attacks
Warriors get their weapon of choice
For those casters you will get a wand that goes with one of the skills you pick (ex. fire magic =fire wand)
If you have any questions on charactor creation just pm me
well pick 3 starting skill points up and post your charactor and i will check later and start the story!
Sabre
Assassin
LEVEL 1
POINTS IN
2 - dagger mastery
1 - Shadow arts
PMAC
Ranger
LEVEL 1
POINTS IN
1- Marksmanship
1- Beast Mastery
1- Wilderness Survival
Pet - Tiger
Name - Tiger
lol back in tha day!
Topic: Guildwars Character Creation guide (Read 11 times) Author
Guildwars Character Creation guide
« Thread Started Today at 2:34pm »
--------------------------------------------------------------------------------
Ok everyone here is the deal i am going to make a story about the best game in the universe Guildwars anyone can be in it i won't start until later what i need you guys to do before we start is pick a class from the GW game!!! everyone will start at lvl 1 and i take you all on an adventure in the guild wars world!! ok you also have to pick your first 3 starting skills i will list the skills and classes now the eack have a specail skill to them cause later you can have another class to go along with your first one but the last skill in the list is the skill that isn't included in the class when you pick it for your second class so choose carefully, when you get your second class in the story (later) you will not get the last skill on the list of that class.
Warrior:
Sword Mastery:how well you can use a sword
Axe mastery:how well you will use an axe
Hammer mastery:how well you use a hammer (sledge)
Tatics: how well you use sheilds and defence skills
Strength: how hard you hit
(for the masterys you can only use one kind of weapon at a time so only pick one of those you can change them around to your liking later too)
Ranger:
Marksmanship:how well you use a bow(now if you have ranger/warrior as your classes you can switch back and forth from bow and weapon)
Wilderness survival:how well you use traps skills minor heal spells from the wilderness
Beast Mastery:how much you pet attacks for(if you put one in this you will have a pet baby animal you pick between a wolf or a tiger it gains lvls with you btw this isn't a RPG is just Role-playing as if we were in one)
Exterprise: affects how much spells and skills wear you out
Mesmer
Illiusion magic : a kind of magic that tricks and hypnotises the enemy to thing differently and leaving then selfs open
Domination Magic:The raw power of mesmers this is were tha after illusion tricking comes in, the ability to use spells that use the enemies body agaist themselves
Inspiration - The enchantment catagory of the mesmer, if theres things that a mesmer likes to do besides hexing enemies, it's giving themselves a clear advantage with their enchantments.
Fast casting: this is for mages that don't like big lughead warriors bashing you with their new shiny hammer while your casting your spell , the more you have in here the faster you cast
Elementalist
Air magic(this allows the ele to cast spells based one air and lightning)
Earth magic(this allows the ele to cast spells based on the earthy meteirals of the planet)
Fire magic:same drill but with fire (my fav all eles should be able to cast fire)
water magic: Ability to slow the enemy and freeze them completely in time
Energy storage:this allows the ele to have so much mp that they can cast for hours and not getting low on energy!
Necro
Blood magic: a magic based on the power from the casters blood to use in a ritual to help you or to damage your enemy.
Death magicahhh what all ppl think when they hear the word necromancer the power to conjure the death and use the souls of the death to their free will. (zombies)
Curses:the power of which the necro castes hexes and DOTs on the target, to reduce their opponent to nothing.
Soul Reaping:the power that for each thing killed the necro absorbs its soul and turns it into energy
Monk:
Healing favor:the power to heal an ally or yourslef
Protection favor:the power to create barriers and prevent damage.
Smiting power: the spells that summon the power of the gods to smite people. (more agaist undead
Godly favor: the power that allows you to use healing staffs and wands
Assassin:
Dagger mastery:how well you can duel-weild daggers
Poison mastery: how well you can create poison for weapons
Shadow Arts: How stealthy you can be and disapearing arts
Critical strike: Your aim in critical attacks
Warriors get their weapon of choice
For those casters you will get a wand that goes with one of the skills you pick (ex. fire magic =fire wand)
If you have any questions on charactor creation just pm me
well pick 3 starting skill points up and post your charactor and i will check later and start the story!
Sabre
Assassin
LEVEL 1
POINTS IN
2 - dagger mastery
1 - Shadow arts
PMAC
Ranger
LEVEL 1
POINTS IN
1- Marksmanship
1- Beast Mastery
1- Wilderness Survival
Pet - Tiger
Name - Tiger
lol back in tha day!